Grand Rapids Squash Ladder - mdnet

Information

The Basics

05/20/06

If you have never played in a squash ladder before it's a great way for new players to get started. No matter where you start on the ladder, after a period of time you will end up playing games with people of similar ability. If you improve, you are likely to go up the ladder but you will then be playing against harder opponents.

If you wish to take a break from the ladder (e.g. you are away for 6 months) then you can do so by clicking on 'take a break' from the admin page (you need to be logged in to access this page).

When you are ready to make a challenge, go to the rankings page (you must be logged in first). Then click on the player you wish to challenge and follow the instructions. In order to play your match you must be a member of the squash club or be playing against a member. The ladder rules and latest squash rules are below.

The Rules of Squash

05/20/06

The World Squash Federation Rules

Rules page from worldsquash.org

Abridged Rules 2001

Squash Rules 2001 (Full document)

Squash Ladder Rules

03/02/06

1. You may challenge a player up to 10 positions above you on the ladder. If you are a new player (having just signed up) you can challenge anyone above you, including number 1.

2. All games should be played within 12 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.

3. You should play your game at a mutually convenient time. If your timings do not coincide (one person can only play work days 9-5 and the other only evenings and weekends) and you CANNOT agree, then you MUST play your match on a weekday commencing between 5:00pm and 8:00pm. This will be known as a 'compulsory match time'.

4. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.

5. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.

6. If either party is more than 20 minutes late in attending an agreed match then the late or non attender loses the match.

7. If you make a successful challenge you swap your name with the person you beat. Therefore you may jump (or drop) up to two positions at a time.

8. Matches are best of 5 games.

9. Please check with your opponent any 'local rules' prior to playing.

10. If no result has been recorded by two thirds of the way through the challnege period a reminder is emailed to both parties.

11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within a few days 'grace period'.

12. If no result has been recorded by the end of the grace period the challenger automatically wins.

13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.

14. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit.